
Missing from the battle system is, some status moves, battle vfx fidelity, NPC challenge name plates. Such as moon jump with 'V', teleport, and change player model.

Travel through Javapool, Crystal Cave, Crystal Town, Crystal Cove, Lua Road, Python Port, Champion's Path, Magic Town, Whiley Cave, Fish Spot, Euclid Cave, Haskell Pass, Snowball City, Cecil Beach, Cobol Village, Carmine City, Spark Harbor, Power Plant, Mystery Tunnel, Sacred Forest, Maple Peak, Kojo City, Fantom Tower, Apex Castle and Goliath building.Ģ10 Monsters are programmed in currently.Ĭhallenge the Entodrive World Championship!īattle crews from all over with link battles!īasic battling system is in place with super effectiveness, monster ability types, moves with unique ability types, battle effects, fast forward time speed up, and switching out monsters.ĭebug controls included. Milyen állapotban van jelenleg a korai hozzáférésű verzió? “I intend to have Entodrive completed no later than first quarter 2022.”Ī tervek szerint miben fog különbözni a teljes verzió a korai hozzáférésűtől?īattle events against the Forever Corporation. Körülbelül mennyi ideig lesz ez a játék a Korai Hozzáférésben? This way you can keep your progress across the game's development! If anything changes I will warn everyone of a save wipe if needed.” I'm trying my best to keep saves consistent across future updates. The game is in the early stages and needs lots of playtesting to sort out bugs. I want to rule out the possibility of monsters getting cloned accidentally, or saves getting corrupted.

With that, I want to assure all of its features function properly and effectively. This is the first time I've made a game with such a large system attached to it. I'm motivated by being able to release devlogs, highlighting changes as we approach our goals for the full version!


Focusing in on the encounters and how they play into the overall story. I want to make sure each level helps facilitate the next.Įarly access helps me put equal time to each space.
